Important: If you do not have the InterAx Editor installed, you will need to install InterAx Support first in order for demo games to run!
This game was made by one of the InterAx beta testers. Although not quite finished, it demonstrates many features of InterAx, and is a great way to learn how to work with flags and objects in a “real world” situation. It is rather complex, and is recommended for more advanced InterAx users. Below is a list of what this game demonstrates:
- Using flags to control objects’ visibility
- Using Inventory Items and the Goodie Object
- Using Conversations
Overall, the game demonstrates uses of the following object types: Link, Ambient, Conversation, HotSpot, Goodie, Reactor, Responder, Delay, and Multi-Trigger.
How to install a demo game
Download the file and unzip to your hard drive. Important: The zip file contains sub-folder information. In order for the game to work properly, please be sure that the ‘Use folder names’ option is enabled in WinZip (or your preferred zip utility) prior to unzipping.
How to run a demo game
To run the game, double-click on Game.exe. Note: The ‘Debugging’ option was enabled in this project, therefore there will be a small ‘Debug’ icon in the upper-left corner of the game screen. There will also be a ‘Debugging Window’ visible. These were left enabled so that you can better understand how the game works as it is played.
How to view or edit a demo game in the InterAx Game Engine Editor
To view the demo in the InterAx Editor, load the *.iax project file into InterAx by either double-clicking on it in Windows Explorer or from the File menu in the editor itself.
See the Windows Software/App page for all InterAx-related downloads