IMPORTANT NOTICE ABOUT PLAYER UPDATES:
	Always remember to put a copy of the new version of Game.exe
into ALL folders that currently contain it.  This includes not only
the main folder of all of your different projects that you may have,
but also the 'InterAxDefaults' folder.
	You can put a copy of this ReadMe anywhere you would like.  I
recommend putting it in your main InterAx folder.

	SPECIAL NOTE ON THE 'NOTIFY WINDOW':  If you click the 'Quit' button and the Notify Window is over the 'OK/Cancel' window, you cannot get to it.  If this happens, hit the "Windows" key on your keyboard, then click on the game's titlebar (it will be blank) in the taskbar at the bottom of your screen.  This should make the 'OK/Cancel' window available.

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REMEMBER TO READ THE LATEST "WHAT'S NEW" NOTES BELOW EACH TIME YOU RECEIVE A NEW PLAYER UPDATE!
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What the Player DOES NOT do yet  (Updated 3-4-02):

1)  Doesn't support CD-ROMS yet
2)  Doesn't check for, or adjust screen resolution to 800x600 yet
3) ' Wait for animation to finish' option not functional yet for those objects that have that option.
4)  No real error-handling yet

*)  I'm sure there are many other things that don't work yet either, but I cannot remember them all at this time.  If you notice something else that doesn't work yet, please let me know!

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WHAT'S NEW?

5-11-2002
New Features:
1)  Added code to check for objects in a project that the Player does not support.  This can happen if a project is made with a newer InterAx version than the Player.
2) "Flag Conjunction" object now functions.

Bug Fixes:
1)  Fixed bug which caused the Conversation Box to flash if it was visible and there was more than one Conversation Object in the current scene.
2)  When a location was added to the map, it incorrectly registered that the player was VIEWING the map.  This would then cause Delay objects to never actually expire, as they wait until the player is done using the map.

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3-25-2002
New Features:
1)  Added two new options to the Conversation Object, to help prevent problems with multiple conversation boxes being open at once, as well as keeping the object from still being visible after leaving the scene and returning.

Bug Fixes:
1)  If an icon file for an inventory item was missing, it would crash the Player when the item was added to the inventory.  Now, a '?' icon appears, just as it always has if no file was specified in the first place.
2)  Not really a bug, but I got rid of some dead code that wasn't being used anymore.
3)  Locations in the Map were not getting placed at the correct coordinates.

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03-22-2002
New Features:
1)  The Player now handles the cursor more intelligently than before.  For example, if an object WILL change the scene, it changes to the 'Wait' cursor immediately, rather than waiting for the code that actually changes the scene to execute.
2)  New option: 'Force "WAIT" mousepointer' added to Delay Object.  This causes the WAIT pointer to be displayed until the delay is over.

Bug Fixes:
1)  If an object was partially out of the scene, it wasn't visible, even though it should have been.

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03-21-2002
New Features:
1)  Added more notifies to the Notify Window.
2)  Added more features to the Notify Window.

Bug Fixes:
1)  Some code was added in an attempt to prevent colored cursors from flashing sometimes.  It is uncertain yet whether or not the problem has been helped.
2)  Fixed bug where Conversation Box wasn't disappearing when its visibility flag value changed.
3)  Some other minor bugs were fixed as well.

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03-13-2002
New Features:
1)  Link Object and HotSpot Object *NAMES* were reversed.
2)  The "Opening Logo" has been changed from AVI to GIF.  This was done to make it easier for everyone to have an opening logo, since AVIs are harder to create.
3)  Added new option: "Wav Channel" to the following object types: Ambient, Goodie, HotSpot, Reactor, Responder, and Switch.  This new option allows you to tell the InterAx Player which sound channel to use for certain WAV files.
4)  Added more notifies to the Notify Window
5)  Previously, if a Soundtrack Property contained the same filename as the currently playing soundtrack filename, it would ignore it.  Now, if the Soundtrack filename is the same, but the VOLUME setting is different, it will change the volume.

Bug Fixes:
None
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03-04-2002
New Features:
1)  Responder Object can now add locations to Map.
2)  Responder Object can now add inventory items to the inventory bar.
3)  New "Inventory Item" option to prevent duplicate items in the inventory bar.  
4)  Music (Soundtrack) can be toggled on/off by hitting the [F1] key while playing the game.
5)  Added new object type:  "Conversation".  This object is fully functional in the Player.
6)  Pressing the [Esc] key during AVI movie playback stops the movie.

Bug Fixes:
1)  If a game was saved while an Inventory Item was in the player's hand, then that item didn't get saved with the person's inventory.
2)  If the same AVI movie was played twice in a row, then the AVI screen turned white and failed to play the movie.

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02-27-2002
New Features:
1)  Goodie Object now plays AVI movies.
2)  Reactor Object now plays AVI movies.
3)  Responder Object now responds to WAVs (if set up in the Editor).
4)  WAV and AVI movies assigned in Location Properties are now functional.
5)  Added more notifies to the Notify Window
6)  Changed the Responder code so that a Responder can change the soundtrack and play a WAV or AVI when it is also set to change the scene.

Bug Fixes:
None

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02-26-2002
New Features:
1)  Added more notifies to the Notify Window
2)  Added new option to Link and Reactor Objects:  "Click Control".  For more information, see the Editor ReadMe.

Bug Fixes:
1)  Items at the bottom of the Notify Window were sometimes cut off, therefore you couldn't see them.
2)  Fixed problem with the Link Object playing the "loop until clicked" WAV again after the Link was clicked.  This only happened under special circumstances.
3)  Fixed a potential problem where an object with an index # over 10 could have caused other WAVs (such as the soundtrack) to stop playing.  This wasn't a concern back when there were only 9 objects per scene!

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02-25-2002

New Features:
1)  Changed code for the Notify Window so it would hold more history than it did before.  Before, after it hit 95 "notifies", it would clear the list.
2)  Added more notifies to the Notify Window
3)  The following options are now functional when examining Inventory Items:
     a) Add Location to Map
     b) Set Flag
     c) Replace with different Inventory Item
4)  Inventory Item combining is now functional.
5)  Multi-Trigger object is now functional.
6)  Nag Screen is now functional in the Player, provided that you have enabled it in the 'General Settings' of the Editor.  You can use any size image for the nag screen so long as it isn't bigger than 800x600.  "Scene size" images works well.
7)  Switch Objects no longer REQUIRE you to use *animated* GIFS.  This makes it easier for everyone to use them.  However, it is recommended that you do use animated GIFS, to avoid confusing the person playing your game, or at least use two different WAV files with it to make it more obvious that a change has taken place.

Bug Fixes:
1)  Goodie objects that require Inventory Items would work with ANY item.  Now they only work with the correct Item.
2)  Fixed some potential problems which may have caused scenes to load incorrectly.
3)  When the Player was minimized, there was more than one Player-related window shown in the Task Bar.  There should have only been one.
4)  After quitting a game, some of the game variables were not getting reset.  This caused some problems when playing the game again without exiting the Player.

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02-20-2002

New Features:
1)  When saving a game with the same filename as a previously saved game, you are now asked to confirm overwriting the file.
2)  Added 'Copy to Clipboard' menu button to the Notify Window.  Click this to copy the contents of the window to the clipboard, where you can later paste it into a text file or e-mail.

Bug Fixes:
1)  Fixed problem where games were not always saving properly.  This would happen after loading a saved game.
2)  Fixed bug where the current scene # was sometimes displayed incorrectly (applies to debugging windows).
3)  Fixed bug where Inventory Item Index #'s were incorrect in the Notify Window.  Instead of the Index #'s, it was displaying the item's position in the inventory bar.
4)  Fixed bug where Notify Window would permanently disappear after clicking 'Quit' then 'Cancel' more than once.

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02-18-2002
New Features:
1)  Added a new "Notify Window" which is visible when the Player is in Debugging mode, and the Notify Window is enabled.  This window displays important technical data as the game is played, such as flag changes, etc.

Bug Fixes:
1)  If you tried to play the game 'Intro' from the main menu, but you never chose a file for it in the Editor, it would lock up.
2)  When playing the game for the first time, the "Save Game" window wasn't always working correctly.
3)  There was a problem with the code that controlled certain objects.  Even if they were set to only function if the flag was changed while in the current scene, they would function again after returning to the scene.
4)  Fixed bug where the time was sometimes displayed wrong when viewing information on saved games.

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02-05-2002
New Features:
1)  You can now save & load games in the Player.  This has been *SLIGHTLY* tested, so I expect to hear about problems!
2)  As reported in the Editor "readme", scenes now support twenty objects instead of nine.
3)  As reported in the Editor "readme", InterAx now supports MP3 files.
4)  Shortened the delay time after clicking on buttons.


Bug Fixes:
1)  Added a short time delay to the 'load scene' event to help fix problems with some of the object images not being loaded completely before the scene is displayed.

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12-22-1999
New Features:
1)  Clicking on the 'View Credits' button from the Main Menu now shows
the "Credits" Scene (if defined)
2)  Objects now support JPGs and BMPs, in addition to GIFS.  See the
Editor ReadMe for more details

Bug Fixes:
1)  If player clicked on the 'Quit' button then clicked 'Cancel', AND
had an 'item in their hand', the Player would "lock up" if the player
tried to examine that item immediately afterwards.
2)  If an item used on an object was the most recently examined item,
AND that item didn't stay in the inventory, then the Player would show
the 'just used' item's closeup rather than the item that took the old
item's position in the inventory bar

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12-19-1999
New Features:
1)  Player now supports "Stop Sndtrk" command
2)  Player now supports "Credits" Scene setting

Bug Fixes:
1)  After using an item from your inventory on something, the remaining
inventory items wouldn't highlight over objects anymore
2)  If a Link Object linked to a scene, but the scene was set to (none)
then the mousepointer would change to the normal arrow.
3)  The 'Responsive' option for Links now functions  
4)  The '1-shot' option for Reactors now functions

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12-15-1999
New Features:
1)  Map and locations now work, but WAV's and MOVIES that are supposed
to play when the player clicks on a location don't play yet
2)  You can now bring up the MAP anywhere in your game by clicking on
the Map button, found on the Debug Window

Bug Fixes:
1)  MIDI playing was re-done in order to fix problems with the files
not playing on everyone's computer
2)  If a Reactor was animated, it automatically played when the scene
was loaded, even if it wasn't supposed to play until clicked
3)  Switch objects only worked without an item in hand, even if it
required an item in order to use it
4)  Big problem with Inventory Items that were made "available at start
of game".  They didn't work, and their properties were all mixed-up. 
This also caused (?) icons to be displayed in place of the Inventory
Bar icons and cursors
 
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11-29-99
* Initial release of the InterAx Player to beta testers*






















